A living document: what is in the game today, and what we are building toward. It will change as Strongpoint grows, and nothing here is a dated promise.
In the game: Free
Available to everyone at no cost. The free version is ad-supported.
- Horde survival. Hold the line against escalating waves across hand-built maps.
- Combined-arms roster. Riflemen, machinegunners, snipers, and grenadiers, each with a real cone of fire and a role to play.
- Terrain and tactics. Fight from elevated ground for cover, use line of sight, mix direct and indirect fire, and reposition or re-aim your units mid-battle. Pause any time to plan.
- Economy and upgrades. Earn a bounty every wave, buy reserve slots and stat upgrades, and reinforce your HQ with more health and a wider deploy radius.
- Fog of war. An optional per-map haze that hides the horde until it closes on your line.
- Daily missions and achievements. Fresh objectives every day, plus long-term milestones.
- Lifetime stats. Track your kills, waves, and progress over time.
- Global leaderboards. Browse the per-map and all-time rankings.
- A new map every month. A fresh map joins the standard rotation each month, so there is always something new to hold.
In the game: Premium
Everything in the free version, plus the following for subscribers. Cancel anytime.
- Ad-free. No between-wave interstitials.
- Head start. Begin every Horde run with a $1,000 defense fund.
- Post your scores. Climb the global leaderboards with your own runs.
- Early access. Play new units and content as they roll out.
- Exclusive map track. A subscriber-only line of maps, with a new map every 30 days.
Planned
What we are building next. Timing may shift, and items are tagged Free or Premium as they land.
Combat systems
- Elemental damage. A rock-paper-scissors matchup of damage types and resistances, so countering each threat with the right unit becomes a core tactic.
- Status effects. Burning, frozen, shocked, poisoned, and more, layered onto the elemental system.
- Placeable defenses and area denial. Barricades, minefields, and elemental hazards you set down to shape the battlefield and deny ground to the horde.
The horde
- More enemies. Distinct enemy types with their own behaviors, and a horde that evolves the deeper you push.
- Enemies that reshape terrain. Attackers that tear down walls and cover, so no defensive line is ever permanent.
- Bigger battles. Rendering and simulation tuned to push crowd sizes far higher.
Your army
- Command units. Officers and command units that strengthen and coordinate the troops around them.
- Armored and aerial units. Tanks and other armored vehicles, plus aircraft that operate above the battlefield.
- Units across the ages. An expanding roster that reaches from the distant past to the far future, alongside a JTAC and airstrike unlock progression.
- Cosmetic customization. Uniforms, colors, and more to make your force your own.
Game modes
- Campaign. A persistent army you own across a series of chapters, with a Basic Training onboarding arc and a skill tree that reshapes your units.
- Creative mode. Build, save, and play your own maps. It is being reworked and will return.
- Gauntlet. A roguelike run across a series of maps: carry your force and upgrades forward, choose from randomized rewards between battles, and a single wipe ends the run.
- Puzzle mode. Hand-crafted tactical puzzles with a fixed roster and one tough hold to crack.
- Time attack. Clear a set of waves as fast as you can, ranked on the clock.
Platforms and community
- More platforms. A Windows and Steam release, and iOS.
- Community maps. Share the maps you build with other players.
Have a request? Email administratum@systemaobscura.com.